Books For Game Design Course

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It's easy to get started with game development, thanks to a variety of pre-made game engines that help you create basic games quickly. But to make anything substantial – not to mention anything unique or ground-breaking – you'll need to invest time and effort into your programming skills.
For learning a deep topic like game programming, nothing beats a book. You can throw it in your bag and read it anywhere – on the bus, at school, on your lunch break, on the toil… well, you get the idea.
The game programming books listed below are some of the best available, and they come highly recommended by professional game programmers like Brandon Fogerty, David Galloway, Dan Posluns, Brian Gish, and Yours Truly – me. Start at the top, and build your coding chops as you work through the list.
Note: For younger children, see the list of coding books for kids.
- Books for Beginning Game Developers
- Books for Intermediate Game Developers
- Books for Advanced Game Developers
- Books for Graphics Programmers
- Books for Learning Game Engines
Books for Beginning Game Developers
Game Programming Patterns
Patterns are like "recipes" for coding the most common (and complicated) things in game development. Don't reinvent the wheel – learn these patterns and use them to make your games faster and better.
Recommended by Jason W. Bay
Books for Intermediate Game Developers
Game Engine Architecture
by Jason Gregory
Hailed as a "must-have textbook," this book provides readers with a complete guide to the theory and practice of game engine software development.
Recommended by David Galloway
Programming Game AI By Example
by Mat Buckland
This covers everything you need to know to implement artificial intelligence (AI) agents for video games. It's chock full of clever and useful AI patterns.
Recommended by Jason W. Bay
Data Structures & Algorithm Analysis in C++
by Mark A. Weiss
"This book was like the bible to me. Almost everything I've learned from that book has come up in an interview at some point in time or another."
Recommended by Brian Gish
Practical Linear Algebra: A Geometry Toolbox
by Farin, Hansford
Teach yourself linear algebra, which is essential for game programming. This book teaches many examples and real-world applications.
Recommended by David Galloway
Books for Advanced Game Developers
Real-Time Collision Detection
by Christer Ericson
"A great systems book! Has perhaps the best chapter on optimization in any book related to game production."
Recommended by David Galloway
Books for Graphics Programmers
Ray Tracing from the Ground Up
by Kevin Suffern
This book takes readers through the whole process of building a modern ray tracer from scratch in C++.
Recommended by Brandon Fogerty
Unity Shaders and Effects Cookbook
by Kenny Lammers
Shaders promote gaming realism but are not always easy to implement. This book seeks to change that with a cookbook approach to teaching you how to create stunning Shaders using your knowledge of Unity3D.
Recommended by Brandon Fogerty
Shaders for Game Programmers and Artists
by Sebastien St-Laurent
This is the first book approaching the topic of shaders in an accessible manner. It takes a simple, easy-to-follow approach to the high-level language of the topic.
Recommended by Brandon Fogerty
Books for Learning Game Engines
Unity 5 from Zero to Proficiency
by P. Patrick Felicia
This book is the first in an excellent series that takes you from knowing nothing, to making professional-quality games using the Unity 3D game engine. After reading this one, be sure to check out the rest in the series.
Recommended by Jason W. Bay
Do you have a favorite programming book that's not on the list? Let us know in the comments below!
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Books For Game Design Course
Source: https://www.gameindustrycareerguide.com/the-very-best-game-programming-books/
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